Using mathematical trigonometric functions as an aesthetic device, Loop_3 installation is a topologically differentiated territory of force fields. With the curvature being its main structural and expressive element, the installation explores the rationality of complex shapes. The project was designed and realized by Loop_3 design team, a group of students of the Faculty of Engineering, Università di Bologna, for the 1st Architectural Biennale of Thessaloniki, entitled “Architecture and the City in South-Eastern Europe”.
Relying the immanent mathematical nature of disciplines such as art, economy, philosophy and others, the installation uses mathematics for tracing systemic paths that create their own expressive language.
The basis of the system deployed by the installation are planar elements that, through their organization and system relations, achieve structural stability and functional cohesion (the structure can be used for carrying 3D models, showing pictures from various projects as well as interactive exploration of design strategies). The organization of the elements differs from traditional structure-skin-ornament linear dependency (the tensioned lycra skin concurs to structural stability while the plywood core morphology comes first from the curvilinear trajectories and then optimizes material use).
Audio visual performance project by João Beira involves a performer wearing an EEG brainwave reader who is meditating - the results distort the Kinect-captured presentation - video embedded below:
BIOMEDIATION is a sensor based audiovisual performance that digitizes the practice of meditation.
Through the use of a EEG headset, the cognitive and emotional experience of the performer is translated dynamically to sound and video compositions. It connects the body to brain activity, merging the physical world with the psychic dimension. Collaboration between João Beira and Yago de Quay.
Jeremic on the project:
During the ‘Visual Synthesisers’ Workshop by Ludwig Zeller in February 2014, Cyrill and I took Daniel Shiffman’s 'Flocking' Sketch as basis for creating a visual instrument. The swarm behaviour was changed, the visual style and shape were matched to the music, a trail effect was added and mostly the code was adapted to be controllable with rotary knobs and push buttons - based on the Arduino platform with Firmata applied.
Video of the live performance:
Women in Science Interactive
Women in Science, a new interactive tool, presents the latest available data for countries at all stages of development. Produced by the UNESCO Institute for Statistics, the tool lets you explore and visualize gender gaps in the pipeline leading to a research career, from the decision to get a doctorate degree to the fields of research women pursue and the sectors in which they work.
“Laser Cat” is an interactive installation: A Bizarre Interactive Installation That Projects Art From a Giant Cat Head’s Laser Beam Eyes. This installation by public art creators Hungry Castle for the annual ADC Festival of Art + Craft in Advertising and Design held in Miami Beach, Florida starting April 7th. “Laser Cat” is currently accepting art that it will then project from its “laser beam eyes” onto a wall or building. The installation has already gathered over 10,000 submissions, including one from street artist Banksy.
Cottesloe 2014 Artist Interview Series with Annette Thas